October 7, 2016 Iap Inspector How does Wooga's midcore debut Warlords monetise? IAPs from the players' perspective
September 2, 2016 Wooga Job Cuts Wooga cuts 40 jobs amid a restructuring of its casual games development Black Anvil seemingly unaffected
August 26, 2016 The Time Is Soon Wooga on establishing a scalable smartwatch gaming market ahead of Apple Watch 2 and watchOS 3 CEO Jens Begemann on Fish Time and experimenting with IAP
June 6, 2016 Wrist Quick Wooga's debut Apple Watch game is retaining players twice as well as mobile games A new way to play
May 3, 2016 Best Of The Best Top 50 Mobile Game Developers of 2016 The shakers, movers and moneymakers
April 14, 2016 Smart Time? Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga Wrist over head
April 4, 2016 Never The Twain Wooga on its tactical separation of core and casual development, and why wearables will trump VR Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
March 10, 2016 Wooga Spin-off Wooga spins off new core-focused studio, Black Anvil Games Turn-based strategy Warlords coming soon from new studio
March 4, 2016 Iap Inspector Standard delivery: the monetisation of Futurama: Game of Drones IAPs from the players' perspective
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies
February 1, 2016 Beyond Ltv Video: Wooga on looking beyond your game's LTV Not all installs are trackable
November 23, 2015 It's Bender Time Wooga gets into the IP game with the announcement of Futurama: Game of Drones Small screen heroes
November 13, 2015 Future Time Wooga hires hires WearGa CEO Paul Virapen to kickstart its new wearable dev team Cupcake Dungeon man now in Berlin
November 11, 2015 What’s Next We’re ignoring VR to focus on smartwatches, says CEO of casual mobile dev Wooga Slush’s Future of Games
October 22, 2015 Publisher Problems Video: Wooga, GREE, Spil, Roadhouse and Playphone discuss publishing power "There's always a good time to go to a publisher."
August 27, 2015 Berlin Calling Berlin studio Wooga seeking experienced strategy game designer Designer wanted to polish strategy game prototypes
August 4, 2015 Open The Floodgates How to fire your boss, according to Wooga's Adam Telfer GDC Europe sees some unusual advice
July 8, 2015 Get Hired How to get a job at Berlin mobile developer Wooga Head of HR Vera Termühlen reveals top tips
July 3, 2015 Overseeing Recruitment Wooga appoints Vera Termuhlen as Head of Human Resources Bringing 9 years' experience
October 13, 2014 Understanding market research helps your game become a hit says Wooga's marketing head Eric Seufert on design and total addressable market
September 19, 2014 Jobs Board LINE man joins Wooga, Zynga's reshuffle continues, and Next Games looking for designers Job lot
August 7, 2014 Video Wooga's Sebastian Kriese says Inflate your player's ego. Don't crush it I should be so lucky
March 17, 2014 Gdc 2014 Wooga on using the FUUU factor to hit the top of the App Store May the force be with FUUU
February 24, 2014 Exclusive: Hit by Apple's clause 2.25, app discovery tool MagicSolver set to 'call it a day' All staff to be let go
February 8, 2014 PocketGamer.biz Week That Was: Flappy Bird causes a flap, Dungeon Keeper creates a stir, and Puzzle & Dragons tops $1 billion The past 7 days in bite-sized portions
February 7, 2014 I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert De-mystifing the principles
January 25, 2014 PocketGamer.biz Week That Was: Phablets explode, PlayRaven raises $2.3M, Linekong raises $80M, and lessons learned from PG Connects The past 7 days in bite-sized portions
January 16, 2014 Over 550 signed up to PG Connects as we countdown to 20 January Join them (and us) at London's Vinopolis
December 31, 2013 PocketGamer.biz's The Year That Was: Big publishers lock down the App Store, microconsoles fail to impress, and all eyes look east The past 365 days in bite-sized portions
December 9, 2013 Hot Five: Less than 0.1% of App Store games succeed, Fishlabs sells up, and controversial comments from Game Connection Last week's top five stories
December 4, 2013 Less than 0.1% of App Store games are successful, claims Wooga And why you should 'celebrate' killing games in development
October 24, 2013 Newbie Mobile Gamer on matching colours and spending money in Jelly Splash Truth through inexperience
October 15, 2013 We're a mobile-first company, but Facebook is still half our revenue says Wooga CEO Making the most of platforms' synergies
August 19, 2013 Make love, not metrics: Wooga on the importance of romancing the player #GDCEurope Timo Dries talks Monster World
July 30, 2013 Prototyping at Wooga: How to find the needle in the haystack Head of Studio Antti Hattara reveals its method
February 21, 2013 Wooga: 15 months ago, we made no money on mobile. Now it's half our revenue Now making a move on midcore
December 4, 2012 Wooga: Mobile will be bigger than the web in 2013 Planning for a 'less important' PC market
November 5, 2012 Diamond Dash amassing 100,000 downloads a day on iOS, reveals Wooga CEO Begemann Mobile and social strategy a no brainer
July 27, 2012 Wooga: We've not given up on the HTML5 revolution May be part of mobile move, says Kaufmann
July 24, 2012 Wooga to accelerate mobile strategy with assault on Android Diamond Dash branches out from iOS
June 26, 2012 Wooga touts growing gains as headcount hits 200 in 3 years Social studio now focused on mobile
May 25, 2012 Nordic Game 2012: Wooga on the long haul process of making Diamond Dash a success on iOS #nordicgame Tweaking sociability and currency