January 22, 2020 Loot Boxes NHS mental health director urges game developers to ban loot boxes “Frankly no company should be setting kids up for addiction"
December 23, 2019 Loot Boxes Royal Society for Public Health urges new UK Government to legislate loot boxes as gambling "As with any public health issue, this is one that requires a combination of measures focusing on both education and regulation"
December 3, 2019 Making The Case Taking the gamble out of gaming Kamagames on why social casino isn’t gambling
September 13, 2019 Loot Boxing PEGI, TIGA and ESA weigh in on DCMS loot box recommendation UK trade bodies are keeping it cool
September 12, 2019 What's In The Box? Loot boxes should be classed as gambling says UK committee of MPs MPs demand a change to the law
August 9, 2019 Cool Epic to disclose loot box odds following ESA pledge Meanwhile, THQ Nordic refuses to put name to list of publishers as it says it has no plans to use this business model
August 8, 2019 Loot Boxes Nintendo, Microsoft and Sony will now require developers to disclose loot box odds Agreement has been made for odds to be shown by the end of 2020
June 20, 2019 Dcms What we learned from EA and Epic Games' time at the DCMS select committee How much money is Fortnite making, how much is FIFA actually played and what EA likes to call loot boxes
May 31, 2019 New Policies Google Play developers must now disclose loot box odds Details surrounding “randomised virtual items” must be clearly shown
May 21, 2019 The Bell Tolls Nintendo pulling Fire Emblem Heroes and Animal Crossing: Pocket Camp in Belgium amidst loot box concerns Fire Emblem Heroes and Animal Crossing: Pocket Camp will be taken offline in August
May 15, 2019 Loot Boxes Sweden to review consumer protection measures against loot boxes Swedish Consumer Agency to conduct investigation into casino-like elements in games
May 10, 2019 News Analysis US senator introduces bill to ban loot boxes in games played by children “Social media and video games prey on user addiction, siphoning our kids’ attention from the real world and extracting profits from fostering compulsive habits"
May 10, 2019 The Debate Continues Germany considering new minor protections laws against loot boxes and mobile monetisation The state of Bavaria has proposed new guideline citing the “exploitation of the inexperience and credulity of adolescents”
May 7, 2019 Chinese Regulations Loot box design 2.0: Complying with China's new rules The Yodo1 team discusses the latest changes and offers help on figuring out your best strategy for legal monetisation in the country
April 8, 2019 The Debate Continues FTC to hold loot box workshop in August Due to be held at the Constitution Center in Washington, DC on August 7th, 2019
March 6, 2019 Exploits Children Epic Games embroiled in further lawsuit over loot boxes Another week, another court case
November 8, 2018 Loot Loot boxes result in Belgium blocking three Square Enix mobile titles Mobius Final Fantasy, Kingdom Hearts Union X and Dissidia Final Fantasy Opera Omnia will be pulled over the next few months
September 17, 2018 Blurred Lines European regulators claim “blurring of lines” between gambling and gaming in joint statement "We have joined forces to call on video games companies to address the clear public concern around the risks gambling and some video games can pose to children"
July 2, 2018 Loot Boxes French regulator concerned about loot boxes but concedes it isn't gambling Paris proves less hostile to the practice than its Dutch and Belgian counterparts
June 15, 2018 Home Run Nintendo’s Fils-aime: Loot boxes "have gotten a bit of a bad rap” Nintendo Of America president Reggie Fils-aime chips in on the loot-box debate
April 26, 2018 Loot Box Crisis Landmark Belgium gaming authority ruling defines loot boxes as gambling Publishers could face sizeable fines if they don't remove paid loot crates
April 20, 2018 Giving Loot The Boot Top games ruled to be breaking Dutch gambling laws with loot boxes The authoritative body investigated 10 unnamed titles after concerns were raised by players, parents and addiction care workers