November 21, 2019 Bugtastic Seriously launches Best Fiends Stars as franchise crosses $285 million in revenue First release since Playtika acquisition
January 12, 2018 Building A New Monster How Seriously took a new IP and created a $100 million business But there's still a lot of work to be done
March 30, 2017 Seriously Profitable Best Fiends franchise generates more than $65 million in revenue Seriously making $100,000 a day
March 30, 2017 Live And Kicking Two years on: Seriously on the evolution of Best Fiends CCO Petri Järvilehto on the game's life so far
December 22, 2016 All About The Games Finding success in mobile games the second and third time around Oscar Clark asks some industry experts how they do it
December 19, 2016 It's A Hit Seriously's Petri Järvilehto on what happens after you launch a hit game Can you handle success?
December 2, 2016 See The Future 14 videos that will show you the future for indie mobile game developers The Indie Futures track from PGC Helsinki 2016
November 8, 2016 Talking Seriously How to get a job at Best Fiends developer Seriously Chief Creative Officer Petri Jarvilehto shares insights
October 25, 2016 Analytics Mavens How can developers use analytics to make better games? We ask the experts what they've found to be the most effective actionable insights
August 25, 2016 Best Man Hall of Fame: Seriously's Petri Järvilehto on building big games franchises From Max Payne to Angry Birds and Best Fiends