If At First You Don't Succeed How Big Fish Games built F2P hit Gummy Drop on the back of a major failure
November 28, 2016 Non-disruptive Failure 4 ways mobile gaming companies can succeed through failure Disruptor Beam CEO Jon Radoff on why failure is to be accepted, not feared
February 22, 2016 Getting Harder Sega Networks downgrades FY16 sales prediction by $125 million Blames delays, Japanese competition and 5 game failures
November 11, 2015 Measured Ambition We invest in culture not games, says Supercell investor Index Ventures Longterm focus
January 27, 2015 Road Ahead 10 key trends from Pocket Gamer Connects London 2015 Starting with a bang
December 25, 2014 Interview 2014 in Review: Jon Jordan, PocketGamer.biz - Beware the battle between Tencent and Alibaba in 2015 Future trends from the remembrance of things past
September 11, 2014 Studio Profile RocketCat Games on mistakes, failure, luck and success An unorthodox journey
June 19, 2014 Opinion Killing our darlings is painful, but sometimes it's the best decision, says Oscar Clark When the fat lady sings
May 8, 2014 Gamehorizon 2014 Jagex: We "weren't brave enough" to really make it on mobile Sacrifice your sacred cows, says CEO Gerhard
January 17, 2014 Mobile games on Kickstarter trigger 'unbelievable backlash', says Mutant League Football dev 'Sunk' on day one